#ifndef CELL_H
#define CELL_H

#include "GameObject.h"

class Cell
{
public:
	Cell();
	virtual ~Cell();

	void Clear();
	void Remove(GameObject* object);
	void Add(GameObject* object);

	// Test code
	std::string ToString() const;

protected:
private:
	std::list<GameObject*> objects;
};

#endif //CELL_H
